Game in develop mode, yet... (current stable version 0.2 r1105)
Remake of Caesar3
Now
+ render engine fork from FIFE
+ sound engine with ambient sounds
+ lot of working buildings
+ minimaps
+ correctly economic, city cimulation, houses evolving etc...
+ json based save/load system
+ linux, windows os support
+ support maps/saves from Caesar3
+ translations English,Dutch, Russian, Spanish and Swedish
+ rome empire, merchants and trade routes
+ soldiers and fortifications
+ citizents simulations
+ online/offline install
+ online update
Future
+ Network
+ Big maps
+ Android, MacOS X, Haiku os support
Steam concepts
http://steamcommunity.com/sharedfiles/filedetails/?id=201200943
Last Changes (28.01.2014)
+ senate show current values of ratings
+ trained actors (gladiators/recruits), correctly find the road to buildings where they are necessary, (the actor is necessary at theater, the gladiator in an amphitheater, etc.)+ add information window for ruins of the collapsed buildings
+ add education layer
+ on entertainments layer add descriptions of problems in buildings under the cursor
+ clear land fixed, later sometime drawing artifacts from previous tile state
+ add management window for legion
+ translations improved, now more situations are corrected displayed with normal text (Swedish remained from the last version)
+ recoding game engine, now compliing in MacOS and Haiku (gathers, but yet doesn't work normally)
+ path finding algorithm fixed, fixed jamming in tree tiles and crossroad loops
+ improved drawing low bridges and behavior of inhabitants on it
+ if inhabitants on the bridge that can't be removed
+ add fast save\load (F5\F9)
+ on emperor screen shows current requests
+ now game doesn't crash at creating trade route with city which not buy goods








Full archive(windows, linux)
Online installer windows
Online installer linux










