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A little assistance being pointed in the right direction for browser based games

Started by Unspaceman Feb 8, 2014 at 4:36 AM 1 replies 1.5k views
Original Post
Unspaceman
Unspaceman

I'm looking to start a simple web browser based MUD genre game. I have a highly rudimentary knowledge of coding, however I have never worked on anything for browsers. I was hoping some more knowledgeable members could assist in pointing me in the right direction for any reading materials I should be looking for. Something to give me a foundation on which to start from would be a huge boon. Thank you in advance and thank you for your time.

“It doesn’t matter how hard it is. We just have to do it –because we have to. There’s no other choice.” - Hugh Jeremy
molehill mountaineer
molehill mountaineer

Programming for the web is similar enough to programming stand-alone applications, with a few twists.

As with anything you're going to want to pick a language, get the fundamentals down and then start with a few *small* projects to get your feet wet.

I'm not much of a web-developer, but html5 would be my choice for a beginner:

step 1)

learn html5

step 2)

know how the web works

step 3)

make games

step 4)

???

step 5)

profit!

timothyjlaird
timothyjlaird

Try HTML5 + JavaScript + WebGL

HTML5 as your container (the canvas element in particular), JavaScript as a language, WebGL as an API.

I have been working with this combination for a little while (link for it below). The example below looks 2D but it's technically 3D...just no depth to it right now. You are welcome to look at/tear it apart. It is a proof of concept for drawing quads, manipulating geometry on interval, texture handling, rendering on interval and picking...

https://googledrive.com/host/0B-5oLVOzxNXQS0JqZjkzWHBRMVU/experiment_webdeploy.html

It is kind of a bastard of ideas from these sources...

https://sites.google.com/site/webglbook/

http://learningwebgl.com/blog/?page_id=1217

http://greggman.github.io/webgl-fundamentals/webgl/lessons/webgl-2-textures.html

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