Hi Guys,
I'm currently working on a small project, and I think it's worth getting a bit of criticism/feedback/suggestions.
Europa Lords is a text based persistant browser mmo... of europe around the 1400's, that's simulated.
A mouthful, at any rate.
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The game is built on websockets and Javascript, so all centered on a single client page (no hyperlinks.) No waiting for those pesky HTTP headers to download...
Every 10 seconds the players game "ticks" and a new day is simulated.
The players cities are simulated, so each citizen does stuff, this depends on the buildings available, orders that have been set, and then what profession they have been assigned.
Players also have armies, which are essentially "moving" cities. They can attack other peoples armies, and the person with the largest army in a province can claim to be the "duke".
The players can form together to become "kingdoms", at which point they get there own private chat/page/forum, to conduct kingdom business.
Currently europe is split into 400 provinces, and I'm not sure if that's too many, or not enough.
How successful/fun could this game be do you think? When players log off there cities/armies are available for battle/being ransacked. And the main thing slowing down peoples attacks is a stamina counter that's proportional to army size...
A massive army of ~300/400 soldiers, takes well over an hour to regain enough stamina to attack again.
Do you think that a game this "hardcore", without traditional mob wars style compulsive clicking be fun? Would you play it?
I'd love some feedback/suggestions/advice,
I'm hoping to get an alpha release up in mid-may, so we will see then for certain I suppose!
-Ant