So there is a very tactical combat-heavy game, in which you gain advantage over enemy by teamwork. Creating situations for crossfires, ambushes, and so on. And you do this by chaining actions for your soldiers. So to help the player i have these "collectable hint cards", which you find in the world, and which not only tell you how to set up an ambush (for example) using the game specific rules, but will also automate the actions for the player. In other words, you click on an "Ambush" card, then on an enemy you wish to ambush, and the game just highlights the spots where you should place your forces, and when you do they automatically set up a proper ambush. The player could do this manually, but using the "hint cards" will, hopefully, give players an idea of what can and can not be done within game rules.
So my thoughts are, to the end of teaching the players a more advanced tricks, should i put some small bonuses on "hint cards" ? For example, you could easily create a crossfire situation on your own, but if you use a crossfire "hint card" you get +10% bonus xp. But then, maybe it will lead to the players hunting down the cards, instead of using them as literal "HINTS" ? Wouldnt it be better to put a -10% bonus something on "hint cards" ? Would that make the players not rely on them as much, or would it just make them an annoyance to use ?