So I was looking through the Unreal 4 source and I see that they have everything as you would imagine, a whole string library pretty much the same as Boost. Now I guess they are so used to always writing their own as libraries as libs like boost haven't been around for long but I am guessing they could knock maybe up to a third of their code off from using libs like Boost, and various other highly optimised libs.
So what are your thoughts here, write your own or use third party?