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Free running physics

Started by Fs02 Nov 12, 2014 at 4:21 PM 1 replies 2.2k views
Original Post
Fs02
Fs02

Hi, i'm trying to achieve some free running movement, but i don't know how it works and where to start. i'll start with the following questions

How free running is implemented in game like Assasins Creed, Watch Dog etc ?

is they are using capsule collider for physics ? if yes, how the capsule collider would behave when it's doing the free running moves ?

Some example or visualization will really help, Thanks :)

ferrous
ferrous

Hmm, this might help you: http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach

It's a talk from the guy who wrote Overgrowth, which has some similar elements with footplacement being dynamic. It's not going to be quite that great at explaining everything. I recall another talk on the free running in assassin's creed, it wasn't huge on technical details: http://www.gamasutra.com/view/news/193015/Video_Improving_AI_in_Assassins_Creed_III_XCOM_Warframe.php

Fs02
Fs02

Hmm, this might help you: http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach

It's a talk from the guy who wrote Overgrowth, which has some similar elements with footplacement being dynamic. It's not going to be quite that great at explaining everything. I recall another talk on the free running in assassin's creed, it wasn't huge on technical details: http://www.gamasutra.com/view/news/193015/Video_Improving_AI_in_Assassins_Creed_III_XCOM_Warframe.php

Thanks for the hints :)

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