Hey everyone! How's it going? First of all this is not the standard post of "I want to do my game engine because pro people do it". I'm starting a game company that relies heavily on Unity and C# and that's perfectly fine for me, but I want to understand a little bit more of the metal involved. Developing my own engine will be a side and personal project for me, I'm not planning to develop a particular complex game with it. I already have a medium understanding of C++ and programming in general, but nehe tutorial seems a bit far in time (early 2000), and glaux is already deprecated.
So my questions are:
- What is the current popular gl library? glut? or should I limit myself to direct3D?
- A good, updated book on general engine programming? (Not physics or math, but more of a windows api implementation and stuff).
- Have you guys tried doing this? What tips can you give me in technical terms?
- Is there a super basic game engine I can start with? I've tried cocos but it's too complex for what I want to achieve.
Thanks in advance, specially for not laughing.