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My 3D textures

Started by Game-textures Jan 24, 2015 at 5:32 PM 25 replies 13.7k views
Original Post
Game-textures
Game-textures
Hi!

I'am a texture artist and i create cool expertly made, seamless turnkey textures. All my textures are hand-modelled. Modelling is a time-taking process, but the result you get is worth it. The major advantage of my textures is that geometry for normal map is being modelled with photo textures I photographed myself. It allows me to achieve higher quality – comparing with the textures modelled in Zbrush without photo reference.

We'll be grateful for your feedback.

[attachment=25608:image.jpg]
[attachment=25609:image.jpg]
[attachment=25610:image.jpg]
[attachment=25611:image.jpg]
cozzie
cozzie
That's pretty neat.
What sort off maps do you make per texture? (diffuse, normal,..)
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Game-textures
Game-textures

That's pretty neat.
What sort off maps do you make per texture? (diffuse, normal,..)

Every texture includes a diffuse map, specular map, normal map and height map. For exsample:

[attachment=25614:image.jpg]
[attachment=25615:image.jpg]
[attachment=25616:image.jpg]
[attachment=25617:image.jpg]
Gian-Reto
Gian-Reto

really impressive... Wow!

I second the notion that best results can still be achieved with hand drawn / sculpted normal / height maps. My expierience in the end was the same, not matter how impressive the technology of some tools that convert photographs to normal maps is, everything besides scanning the real object to a point cloud is giving a mediocre result at best.

Are you selling these in the Unity Asset Store? Might check them out, if this is the case.

Oh, and if you find the time and do not want to keep it your secret, maybe an article about how you create these would be highly interesting for a lot of people on gamedev.... just saying :)

Game-textures
Game-textures

Are you selling these in the Unity Asset Store? Might check them out, if this is the case.

Yes, you can find my textures on Unity Assets Store: https://www.assetstore.unity3d.com/en/#!/publisher/9154

Or on my website: www.game-textures.com


Oh, and if you find the time and do not want to keep it your secret, maybe an article about how you create these would be highly interesting for a lot of people on gamedev.... just saying :)

I'll try to publish an overview describing the process of creating my textures this week. Especially since another forum member has also asked me about it via private message. If people are interested in it, I'd be glad to share my experience.
Gian-Reto
Gian-Reto
Yes, you can find my textures on Unity Assets Store: https://www.assetstore.unity3d.com/en/#!/publisher/9154

Or on my website: www.game-textures.com

Will check it out for sure! I found it actually quite hard to get ahold of stock textures with well made heightmaps, most of the time the diffuse and normals are very good but the heightmap is lacking. And as soon as you start using parallax shaders, or you want to kitbash stock textures into textures more fitting for your scene, the heightmap becomes essential.


I'll try to publish an overview describing the process of creating my textures this week. Especially since another forum member has also asked me about it via private message. If people are interested in it, I'd be glad to share my experience.

That would be brilliant. I would really look forward to it!

redblue
redblue
I'll try to publish an overview describing the process of creating my textures this week. Especially since another forum member has also asked me about it via private message. If people are interested in it, I'd be glad to share my experience.

I can't wait for it. I just signed up for the forum just to say that :) Would you be able to record video tutorials?

Gian-Reto
Gian-Reto

Hi, thank you :-)
There's no need to make a video – the process is not that complicated. One should just know how to take photos, make model and bake normal and height maps.

Personally, I prefer non-video tutorials.... makes it easier to follow the tutorial at your own speed without constantly having to pause and rewind.

Also, no need for headphones when working through the tutorial at night :)

But of course, that is just personal preference...

Game-textures
Game-textures

How I create my textures:

1. I take photos of the material. As a rule, I take lots of photos of the same place to capture the most precise texture. I take photos when the weather is cloudy to minimize rough shades.

[attachment=25755:sh_02.jpg]

2. I make a tiled diffuse map in Photoshop and check how it looks when multiply repeated.

[attachment=25756:sh_03.jpg]

3. Using the diffuse map I make a 3D model in 3D max.

[attachment=25757:sh_04.jpg]

4. I bake a normal map and a height map. These maps I'd call basic. It's not the final result, but just a rough piece that ensures a future texture would have regular form.

[attachment=25758:sh_05.jpg]

5. Using the diffuse map I generate lots of variations for the normal and height maps in Crazybump. Some of them would be used to make detailed stone joints, others – to create the general texture.

[attachment=25759:sh_06.jpg]

6. Using masks I mix the basic maps with variations, so that the final result looks as good as possible.

[attachment=25760:sh_07.jpg]

I guess, that's all. The process takes time, but it's my hobby, so I don't complain.

[attachment=25761:sh_08.jpg]

[attachment=25762:sh_09.jpg]

[attachment=25763:sh_10.jpg]

Gian-Reto
Gian-Reto

How I create my textures:

Thanks a lot for taking your time to explain your process... really interesting to see how other create their textures!

Also, makes me appreciate just how much time you invest into creating your textures! And there I thought painting the heightmap manually in Photoshop was a lot of work....

I guess I should get a good camera, improve my skills as photographers and find some good places to shoot images... :)

Kryzon
Kryzon
Looks very realistic. How much total time do you usually spend in making one texture?

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