When creating a DepthStencilView I'm able to pass a D3D11_DEPTH_STENCIL_VIEW_DESC as an argument, specifying a format from a list.
I'd like to know which format are allowed, respect to the Resouce format.
I.e. Can I use a DXGI_FORMAT which is smaller then the selected resource format?
Can I create a DEPTH_STENCIL_VIEW with format DXGI_FORMAT_D16_UNORM is the selected resource format is DXGI_FORMAT_R32?
Does it have other limitations, like a Depth stencil view cannot be created when the subresource has a some DXGI formats?
I am not albe to find a specification for this. Moreover the same question apply when creating a RenderTargetView.
Thanks in advance