I want to learn the latest set of all computer graphics techniques applied in current generation of game engines.
NO WHERE TO FIND GOOD BOOKS. Amazon seem mostly have older generation books or just beginner ones.
I need to learn all sorts of techniques and tricks like tile based deferred lighting. But I need a book or resources to find and learn all of the techniques, not just looking randomly at some hard-to-read PHD type theory articles which nobody understands.
I also don't want ambiguous stuff like CryEngine slides. Got the idea but don't understand anything.....
http://www.crytek.com/cryengine/presentations/cryengine-3-rendering-techniques