So I have made several games but never had the need to use a loading screen, mostly I used a splash screen.
I have a colleague who insists on having a loading screen with a loading bar, so how does it work? We are using the Unreal 4 if any one knows the specifics for it.
I believe it works like this: Level -> LoadingScreen -> New level.
Where the loading screen is a small mostly empty level used to dump things from the memory and load in new things.
However I have no idea how it would work in practice or if I am even correct.
How would the loading bar work then?