Original Post
hey all,
im working on building a 3d engine/library
and the one part of it that has seemed to stump me is
3d hierarchial rotation,
i.e. you rotate your shoulder and your forarm and hand follows
i have come up with a way to do it...
rotate self->rotate joints below it using the rotation origin of the first object.
the idea works well... but i think the rotations im doing are messed up,
so i was wondering if anyone could point me in the direction of a turoial or some information on doing 3d hierarchial rotations using software only *no graphics libraries or other engines*
thanks=)