Original Post
Hi, I would like anyone suggest some ideas to simulate explosions in 3D, basically using lowpolys and OpenGL...
I was thinking to make an Sphere textured with some fire image... and masked.
starting with alpha=1.0f and vanishing to alpha=0.0f and increasing radius.... adittionaly some expansive wave.. with an white blended circle over the floor....
and first problem is that it has to run fast!!!!
of course... overlapping some particle system''s explosions with 3d objects.. but the main explosion is the problem
thanks
any other idea?
thanks aagain