Original Post
Hi,
I am using a test implementation of my game engine. Everything was working fine until I added a test of my particle system. It uses dynamic memory allocation.
eg:
type *var;
var = new type;
delete[] type;
When the program starts, I allocate the memory, when it ends, I de-allocate it. When the program ends, I get an unhandled exeption error. Anyone have an idea why? I think it has to do with releasing the memory, but I can''t seem to resolve it. Thank you to all who reply.
Alex Broadwin
A-Tronic Software & Design
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