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directx or GL?

Started by supagu Nov 18, 2001 at 9:55 PM 5 replies 250+ views
Original Post
supagu
supagu
i know its i big argue ment around the place, but i gonna teach my self directx or GL, but what are the cons and pro''s? these are the 1''s i can think of, if ene 1 else has ene ideas cons/pros, please post em here 4 me so i can decide on what to learn... directx ------------- seems more complex coding or harder to read the code, does all the matrix stuffs for you, like rotations transformations etc... can be used to get inputs and do network code (not just d3d) not as powerful as GL openGL ------------- simpler to understand, but you have to do all the matrix maths your self, need other methods to get inputs and do network sounds etc... more powerfull that sound right? ene otheres plz post
draqza
draqza
For the record, there are about a million posts like this, and it may not last very long--I''d suggest combing through the archived posts. For my $0.02, I''d say go with DX... I''m prejudiced against GL because I haven''t been able to make it work right on my system.
WNDCLASSEX Reality;......Reality.lpfnWndProc=ComputerGames;......RegisterClassEx(&Reality);Unable to register Reality...what's wrong?---------Dan Uptonhttp://0to1.orghttp://www20.brinkster.com/draqza
Martee
Martee
I don''t think either one is more powerful. However, OpenGL is portable - a major advantage.
ReactOS - an Open-source operating system compatible with Windows NT apps and drivers
Hikeeba
Hikeeba
It''s personal preference.

If you''re worried about input, etc. you can use SDL with OpenGL.

I wanna'' ride on the pope mobile.
Oluseyi
Oluseyi
Close this thread and replace it with a link to any of the others. You do realize that the more of these we have, the more we clog GameDev''s servers with useless rehashed garbage? (especially since GameDev never deletes threads). Show some consideration.

Hey, maybe GameDev should start deleting recurrent threads, condensing them to statsheet-like info pages...
Janju
Janju
Go to nehe, if the samples run smooth on your system, then i would say go with gl.

The main advantage IMO of DX over OpenGL is the much better documentation.

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