Hi,
I am starting to convert my stuff to DX12. Exiting!
I am in the process of creating the window and swap chain and I would like to support (some form of) fullscreen mode in my app.
The obvious thing I did was to take all my old DXGI setup and copy it in my DX12 app. I had to modify a few things like the swap effect mode (FLIP_DISCARD) and the format of the buffers but it was mostly the same. I noticed that in fullscreen, the frame-rate is capped at the screen refresh rate. (That was not the case with DX11)
Reading this:
https://developer.nvidia.com/dx12-dos-and-donts#swapchains
And watching this:
I would like to know more about "True immediate independent flip mode". It seems to be the way to go for uncapped fullscreen / smooth vsync.
Anyone knows what that means and how to set it up?
Cheers,
Shnoutz