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Stealth/Action SideScroller of a Ninja Chameleon with Shadow Abilities

Started by RiftWatcher2 Apr 7, 2016 at 5:35 AM 20 replies 8k views
Original Post
RiftWatcher2
RiftWatcher2

Dev Blog #1

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Welcome! I would like to share a project that we have been working on for about a year now.

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Story:

Nyx the Haijun Chameleon possess both the martial arts, strength, and finesse of the Haijun while attempting to learn the Shadow Arts under the guidance of his human partner Jazzmine. One fateful day Nyx gets captured during one of his escapades and is taken across the Syterran Desert World to a secret cave. It is here that Nyx breaks free using newfound strength and his goal is to return across the outstretched desert to return to the Haijun Dojo.

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Mechanics:

-Side-Scroller Stealth/Action Game with 3D Models and Assets

-Camouflage with your surroundings to avoid Enemy Detection

-Use different strategies to avoid/eliminate different enemies ranging from a Sand Pirate to a Mongoose, to a Snake and more.

-Use your Haijun finesse to maneauver levels and avoid natural/artificial traps meant to kill Nyx

-Improve on your Shadow Abilities to increase mobility, attack, or stealth depending on your desired style of play

-Collect Crickets and sell them to improve on your Shadow Abilities and gain different outfits (skins) for Nyx

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About Us:
We here at MoonRift are a group of passionate individuals dedicated to creating immersive and engaging games. We started out together as strangers a few years ago but have come a long way in learning about the game dev process. Nyx will be our first game release, but we plan on creating and releasing many more in the future.


Personally, I love all variations of games from Final Fantasy, Starcraft, ARK Survival Evolved, Left4Dead, Mario Kart, Banjoo Kazooie, Sims, Sims City, Witcher, and more. The game that impacted me the most as a child was Kingdom Hearts. Like many game devs I’ve always wanted to join the industry and now this me doing it. But enough about myself, check out our (updating) website and post if you have any questions or just want to let us know what you think so far.


We will continue to post updates so stay tune.

Link to Website: http://www.moonrift.com/#!nyx/gbkhx

RiftWatcher2
RiftWatcher2

Dev Blog #2

Check out Nyx!

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We are currently making a lot of progress in finishing up CORE mechanics and starting to shape and fill our demo level. We will keep you posted!! Thank you all, please share if you like it.

CannonLeg Pierson!

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Progress of the Reticle Design

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Current Progress: Enhancing and Finishing Rigs of Characters (Mongoose, Bird, Snake, Nyx), AI patrolling and chase development, Building of Demo Level and Traps, Sneak Draft Beginning

Link to Website: http://www.moonrift.com/#!nyx/gbkhx

RiftWatcher2
RiftWatcher2

Dev Blog #3

Meet Tinee Wings Mercenary!!

This character will be the flying character who will attempt to defeat Nyx. From sketches to model to animations (soon to be released). Let us know what you think!

I see you! [Sauron Voice]

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Final Texture and Model

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Old Tinee Wings Texture Turnaround

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Basic Sketches

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We are continuing to build up the core of the game. Today we just finished a lot of the traps, still have some physics issues we need to resolve. Working on the AI animations. Starting to build the background wall for the demo level. Fixing up rigs, polishing textures, applying weights, and fine tuning many of our characters to be shipped into the engine. We are grinding for our Kickstarter date of the end of May!!

We will keep you posted!! Thank you all, please share if you like it.

Link to Website: http://www.moonrift.com/#!nyx/gbkhx

RiftWatcher2
RiftWatcher2

Dev Blog #4

There goes the Blade Tail Snake!!

This character will have a special counter against many of Nyx’s stealth and maneuverability. Let sharp steel slither across the desert. Let us know what you think!

The snake is ready!





Snake

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Details on the Scales (Get it?)
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The blade that says it all
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Concept Art of the Snake


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Current Progress.
· Preparing for Our Kickstarter and Recording Software
· Fully Rigged the Mongoose, doing some finishing touches
· Continuing to build the level within Unreal Engine, and HUD
· Working on Tail Swing Mechanic and Traps and Killboxes
· Climbable Finished! AI Selector Fix, Reticle Switch
· Finishing Up Nyx Reskinning and Texture

We will keep you posted!! Thank you all, please share if you like it.

Link to Website: http://www.moonrift.com/#!nyx/gbkhx

RiftWatcher2
RiftWatcher2

Dev Blog #5

Stealth/Action SideScroller of a Ninja Chameleon with Shadow Abilities

Some more images of what is to come. Random images, not even going to lie, but they are still things to show!!!

Resume, Save, Exit To Menu.

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Current Progress.

· Preparing for Our Kickstarter and Recording Software

· Mongoose soon in animatino

· Continuing to build the level within Unreal Engine, and HUD

· Texture for the main character

We will keep you posted!! Thank you all, please share if you like it.

Link to Website: http://www.moonrift.com/#!nyx/gbkhx

RiftWatcher2
RiftWatcher2

Dev Blog #6

Nyx is close to fully polished!! (Yes we know, the feet need to be done)

We have decided that he will shift colors slightly for each area that he is in, so be ready for different variations of the Haijun chameleon.

Nyx Animation

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Finalizing Nyx!

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Sneak peek on our Level and how it’s coming along!

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Current Progress.

· Locked down Kickstarter Rewards Ideas, Meeting for Video Production Coming Soon

· Mongoose Idle Animation in Progress

· Finishing Up Nyx Texture, Beginning of Environmental Texturing

· Level Design is Nearly Fully Completed, Lightning to be Worked On

· All Core mechanics are roughly finished, now just a touch up-refining

· Music is coming along great! You should hear the soundtrack OMG!

We will keep you posted!! Thank you all, please share if you like it.

Link to Website: http://www.moonrift.com/#!nyx/gbkhx

RiftWatcher2
RiftWatcher2

Dev Blog #7

KICKSTARTER June 1st

We are getting closer and closer to our date. We are pushing the date of release back by a one week to fine tune it a bit more. Be ready for it!

The level design is coming along nicely, we are going to lighten up some of the cave in order to make it feel more desert-e.

Cave Level Design

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Cave Stalactite

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The mongoose is now in rough draft animation phase! Check him out!!

Mugger Mongoose and Nyx Idle Animations

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Current Progress.

· Working on Kickstarter Rewards and Setting up Vendors/Page

· Fixing up the Website and preparing it for thousands of views!

· Nyx is finishing up in all his CORE animations and is being fine tuned

· Mongoose is in animation phase and has first idle animation rough in progress

· Programmers have been making leaps and bounds, polishing up major mechanics such as pit fall, traps, AI, and lightning

· Level design is continuous work in progress, but we are starting to get the environmental assets textured.

· Music Soundtrack is AWESOME!

· We will keep you posted!! Thank you all, please share if you like it.

Link to Website: http://www.moonrift.com/#!nyx/gbkhx

RiftWatcher2
RiftWatcher2

Dev Blog #8

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We are now working on the process of meshing all of our assets together. There is a learning curve as we’ve come to find out with importing into Unreal Engine but this only delays the inevitable Kickstarter!! Be ready for it!

This week we have made tremendous progress with polishing a lot of our game mechanics, polishing up a lot of the animations, as well as working on texturing the environmental assets since most of the character models/textures are complete.

A lot of our work is simply polishing things that currently exist. Polishing up for our Kickstarter

Nyx Sneak (Rough)

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Mongoose Idle (Rough)

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Snake Idle (Rough)


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Current Progress.

· Meshing all of the assets together

· Working on Kickstarter Rewards and Setting up Vendors/Page

· Website Design

· Fixing up the Website and preparing it for thousands of views!

· Nyx, still finishing up CORE animations

· Fine tuning and tweaking coding on mechanics

· Level Design and Environmental Texture

· Music Soundtrack is AWESOME!

· We will keep you posted!! Thank you all, please share if you like it.

Link to Website: http://www.moonrift.com/#!nyx/gbkhx

RiftWatcher2
RiftWatcher2

Dev Blog #9

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We are beginning to slow down on the amount of assets being created due to us working on polishing all of our currents works for the Kickstarter. We decided we are going to hold off a few more weeks before launching our Kickstarter simply because we want to be READY before we put ourselves out there again. So we are working on polishing up mechanics, animations, assets, level design, website, kickstarter page, etc etc.

We are running into a few issues with importing but the team is overall working 8+ hours a day each grinding to polish our works. Be ready for more updates soon on Nyx the Haijun Chameleon! [To be honest I’m nervous but of course excited]

Nyx Sneak Animation (Update) – By Kyle

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Nyx’s Weapon!! (Rough Draft) – By Chris

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Music of the Cavern Level (Draft) – By Kevin

Current Progress.

· Continuing to Mesh Assets Together

· Rebinding of some characters

· Working on Vendors, Kickstarter Page, Website

· Finishing Up CORE Mechanics

· Swing and Climb are finished

· Music is still awesome and getting even Awesomerrr

· Working on Kickstarter Rewards and Setting up Vendors/Page

· We will keep you posted!! Thank you all, please share if you like it.

Link to Website: http://www.moonrift.com/#!nyx/gbkhx

Orymus3
Orymus3

FYI: broken image links in the OP.

RiftWatcher2
RiftWatcher2

FYI: broken image links in the OP.

Very much appreciated. Thank you for the heads up.

RiftWatcher2
RiftWatcher2

Dev Blog #10

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We are continuously building up and polishing our assets. Filling in the level with textures and implementing various polished mechanics from the playtest demo level to our area. We are beginning to slow down on the amount of assets being created due to us working on polishing all of our currents works for the Kickstarter.

Level Update

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Nyx Sneak Animation (Update) – By Kyle

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2D Sprites to Mix in (Rough Draft)

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Current Progress.

· Continuing to Mesh Assets Together

· Rebinding of some characters

· Working on Vendors, Kickstarter Page, Website

· Finishing Up CORE Mechanics

· Working on Kickstarter Rewards and Setting up Vendors/Page

· We will keep you posted!! Thank you all, please share if you like it.

Link to Website: http://www.moonrift.com/#!nyx/gbkhx

RiftWatcher2
RiftWatcher2

Dev Blog #11

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The Importing has worked and we have live animations in-game!! So now all we have to do is continue to import our assets and build our world to make sure it is polished for beta testing. It has been one wild ride of a journey but we are getting closer and closer with each week.

Nyx Climb Animation (Draft)– By Kyle

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Bird Walk Animation– By Kyle


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2D Sprites!! Updates - By Charlie

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Current Progress.

· Importing the Snake

· Touching up on Mongoose and Snake Animations

· Finishing up on Nyx Animations and Working on Others

· Cleaning Up Transitions Between Characters

· Finishing Up CORE Mechanics

· Working on Kickstarter Rewards and Setting up Vendors/Page

· Instagram Page Created and Growing

· We will keep you posted!! Thank you all, please share if you like it.

Link to Website: http://www.moonrift.com/#!nyx/gbkhx

RiftWatcher2
RiftWatcher2

Dev Blog #12

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Cleaning up and polishing the mechanics of the game. Programmers have been running into a few troubleshooting issues but they are grinding through the turmoil in order to get this game done. Also in terms of the level design we came across a problem with consistency but discovered/created a new system that will help the overall process. Long story short, we are still in the grind and giving it our best!!

Nyx Swing Animation (Draft)– By Kyle

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Cavern 3D Outlook - By Chris

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Current Progress.

· Importing Characters

· Troubleshooting Mechanics and Making Breakthroughs

· Touch Up of Nyx Animations

· Level Design, Level Design, LEVEL DESIGN!!

· Instagram Page Created and Growing at 2,000 Followers!! MoonRiftEntertainment

· We will keep you posted!! Thank you all, please share if you like it.

Link to Website: MoonRift.com

RiftWatcher2
RiftWatcher2

Nice to see the progression happening here. Those models seem pretty high-poly for a game ... or will it be rendered animation in 2D?

Thanks for checking us out.

For now its going to stay 3d. But depending on the game engine and the platforms we release it on it may vary. But 3d right now.

Mobile platforms will have more 2d sprites for example but its always easier for us to go down rather than up with our tech.

RiftWatcher2
RiftWatcher2

Dev Blog #13

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Hello everyone!! Just a quick update we have been testing, debugging, fixing kinks that we are finding but the game is coming along great!!! We are at a place where we will soon have a Playable Beta Demo Level for you all to enjoy in getting ready for our Kickstarter and Steam Greenlight!! Please be sure to share with friends if you have been following us. We truly appreciate all the help and support for indie’s like us!! To the Moon!!

Nyx Artwork By Charlie

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Tiny Wings Artwork - By Charlie

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Current Progress.

· Troubleshooting and Fine Tuning Mechanics such as Swing, Climb, etc

· Touch up of Animations for two presentable characters

· Beginning of Level Design Creation and Zones Development

· Getting Instagram Followers up higher and higher! Follow us at Moonriftentertainment!! Our goal is 5,000!!

· We will keep you posted!! Thank you all, please share if you like it.

Link to Website: MoonRift.com

RiftWatcher2
RiftWatcher2

Dev Blog #14

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Hello everyone!! Just wanted to update you on our current progress. We are soon to release and showcase what the gameplay looks like including how the animations, level, mechanics, art, effects, music, sound, all of it put together. We have come far!! And we are excited to show you what we got. Tune in when we release some teasers and get ready to launch our Kickstarter! Thank you for following us!

Current Progress.

· Fine Tuning Mechanics such as Swing, Climb, etc

· Touch up of Animations for playable character and first enemy

· Level Design of Demo level complete

· Level 1 in production

· Social Media following increase, research on Kickstarter rewards/styles of setup, implementation and getting the campaign ready.

· We will keep you posted!! Thank you all, please share if you like it.

Link to Website: MoonRift.com & Nyxthechameleon.com

RiftWatcher2
RiftWatcher2

Dev Blog #15 (2 Days before Launch!!)

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We are excited to share with you our progress on Nyx the Haijun Chameleon at our Kickstarter launch in just 2 days!! October 26th, 2016 will be the day of our official launch! Be ready to share, and be ready to be Nyxified (that sounded better in my head). Thank you for your support, let’s get this game funded!!

Screenshots:

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Link for Notification: https://goo.gl/forms/hPuy5EYTYiSYJpbK2

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