Heya, just another noob loooking to make his own personalized engine.
I used stuff like unity and unreal, and i realized that it sounds damn fun to author your own game engine, make your own story
kind of stuff.
I purchased some things from unity and soon from unreal, hoping to release something solid, like third person action game and start spinning the dough and dev time.
So, a few question, is, how do you develop game engine? (cue in the laughtrack)
I run across Sony's ATF, which i fail to build because my VS is 2015 and it still own solution on 2010.
I checked out some of the built samples of game tools, and i really love it for lacking superficial UI layout like current game engine, and actually runs faster and necessarily.
With unity, i need to buy alot of things, learn how to reimplement it, and variety of things.
Unreal's less headache, but being very direct kind of game engine it made me feel like i need to learn alot of stuff from,
collision detection, character input control, networking and stuff. And it's marketplace is just... WHoa.
They're all lovely for asking so little financial commitment.
I feel like i am asking questions beyond my level, but doing alot of reading around the topic makes me feel like
i can and i like to do it, so i simply need the right pointers to moveforward.
I understand C#, love C++ (i wish unity used C++ instead) and is dating python on blender.
I can do things from animation mostly, illustration, compositing art, retargeting animations and developing 3d IK rig. not so much on 2d rigged animation though, but more on 2d anime stuff.
So...what should i read and learn?
I know about New Boston and riemers XNA, so raw, lovely!
I plan to release a game definitely soon, but to make something personalized is my dream.
Please share/let me know where to start learning and reading, to fill in my break time between development and dayjob.
I hope to return and share my findings here too, and start asking more specific questions!
I am also reading game engine architecture, played around XNA/monogame, so far so good!