Making a Game with Blend4Web Part 7: Enriching the Game World
In this article, we'll explain how to create environment FX and other details which make the game world more diverse and dynamic.
Environment FX
By running the game or just viewing the screenshot above, you can see new elements in the scene. Let's take a look at them one by one:- heat haze, that is optical distortion due to differences in air temperature,
- smoking near the perimeter of the level,
- lava flaming,
- small rocks floating in lava,
- smoking in the sky.
Heat Haze
This effect is based on the refraction effect coupled with UV animation of a normal map. Let's take a look at the material.
Smoking Material
The material for smoking effect is made similar to the heat haze.
Lava Flaming
Floating Stones
In order to add further details, I have also added small stones floating in lava.
The wind bending effect is a simple and resource-conserving way to deform geometry compared with animation of any other types. Its settings are described in detail in the user manual.
Smoking in the Sky
The Levels Of Quality node allows to create parallel settings inside a single material for rendering at different quality modes.
Move with WASD. Attack with Enter. Kill the golems, collect the gems and put them into the obelisks. Each obelisk require 4 gems. Golems can knock gems out of the obelisks.The source files will be included in the upcoming release of the free Blend4Web SDK.
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