So I'll show all the examples in 2D.
This is a simple way how could I model a very thin flat plane for softbody physics. It would not collapse.
[attachment=32154:problem1.png]
However, it does require way more nodes and springs(and that way also equations) aswell as more time spent on setting up such a mesh. This is what this mesh would be usually made like by artist.
[attachment=32155:problem2.png]
However, in this case there wouldn't be any exchange support that would help it conserve it's shape. And so it wouldn't need any strong impact to deform - it would deform naturally as if it was a piece of cloth.
I need to find a solution to ensure that those nodes in second image somehow gets lifted up by some rotating force. Propably it must be some sort of the edge(spring) alignment, I'm not sure. I don't know how engines like Beam deals with this, but they definetly have fixed this issue.
Oh, and note - I need it in 3D.