Hi,
I have been doing self study on many lighting models. I have been through a really tough time understanding PBR shaders. It looks like that I need some theory along with some maths. Consider my graduations out of anything near CS/CSE. I have got the book stated here.
But I am having tough time swallowing that book. I know some c++, and prominently I write on java/c#. But a language agnostic resource is a good candidate for me. I just want to know this "PBR thing", in detail enough to implement it, on my own environment.
Any light of respective theory and math, to understand the in-out of PBR would highly help me, anyone? :)