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New Free Service: Remote SQL Database for Your Game (BaaS)

Started by nonnus29 Aug 27, 2016 at 1:39 AM 1 replies 1.3k views
Original Post
nonnus29
nonnus29

Hi All,

We've launched a new service[1] that combines static file hosting (html, css, javascript, etc) and 'backend as a service' (BaaS) that includes an api to access an SQL database over https[2]. The service might be useful for game developers if you'd like

  1. A website for your game
  2. A remote database to store/save data (from either a mobile game, or html/javascript via CORS)
  3. You can post forms with captha, build arbitrary single page apps, whatever.

We have APIs for database access and User management; users can sign up, reset passwords, change passwords, all with email support from our domain, or you can configure your SMTP service.

We realize a lot people just get a hosting account somewhere, we're offering convenience and simplicity. Ideal for prototyping or if you just don't want to learn or deal with server admin.

We welcome any and all feedback.

[1] https://www.lite-engine.com

[2] https://www.lite-engine.com/blog/api_queries.html

smr
smr

Can you sorta talk about how this is more advantageous to hosting a database locally for prototyping, or hosting the database along with the application on the same network or server?

nonnus29
nonnus29

Sure, a few use cases I can think of:

Suppose you've developed a web browser based shooter (javascript game in an html page). You could use our service to host the html and javascript. BIg deal, lots of services let you do that. But then suppose you wanted to save highscores. You could use our Database API to make CORS ajax calls and save highscores, and also call to retrieve highscore lists to display in the game.

You could do the highscore stuff above for a mobile game too, just use ios/android httpclient to make https post requests.

Also for mobile/web games you could use the remote database to store user accounts, settings, highscores, whatever.

Analytics would be a good one, how many times has someone who's installed your game from the app store actually opened it for example.

So basically, we're providing a toolkit so you can build anything you can imagine; whatever you'd need to store data for the game that would persist between sessions, off the device (or web page) and be available anywhere.

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