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supplying character spritesheet

Started by nick5454 Oct 8, 2016 at 4:43 PM 1 replies 1.9k views
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nick5454
nick5454

My questions is I have a female girl character, on the sprite sheet should be be full frame or manually rotate arms and leg

I plan on having several interchangeable shirts and shorts. Is it best to have the items split into torso, legs, arms, and head. or just have full frames of the character?

Alberth
Alberth

Run a quick computation, how many fullframe sprites is that? How much MB is that going to cost?

EarthBanana
EarthBanana

Check out Spriter or Spine

With spriter you can export good ol fashion spritesheets but save your projects so that you can easily switch clothing and animate your sprites within Spriter.

Spine has c API that will let you use the Spine animation data directly - this is a bit more involved/advanced but results in smoother animations. Last time I checked Spriter only had a library written to use this data with SFML.

In any case you can just export spritesheets and use the program to do your animation stuff. Saves a lot of time.

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