http://www.frostbite.com/2015/08/physically-based-unified-volumetric-rendering-in-frostbite/
i'm specifically looking at the above paper. In there, it's using so called 'froxel' technique to do volumetric rendering. i think i understand the overall idea, but i just can't figure out how to voxelize participating media. They are using 'VBuffer', and is this 3D texture that has the same dimension as main froxel buffer? If so, it seems way too low resolution for rendering density media?
i'd appreciate any help on this.