I want to render silhouettes edges using the geometry shader. First I create an index buffer (with adjacent indices) and a vertex buffer then render. For testing, the geometry shader just pass an input triangle to the pixel shader. The input triangle is at 0, 2, 4 indices.
struct VS_OUTPUT
{
float4 posH: SV_POSITION;
};
struct GS_OUTPUT
{
float4 posH: SV_POSITION;
};
void Silhouette_Edges_GS(triangleadj VS_OUTPUT input[6], inout TriangleStream<GS_OUTPUT> output)
{
GSOutput v[3];
for (uint i = 0; i < 3; i++)
{
v[i].posH = input[i].posH;
output.Append(v[i]);
}
output.RestartStrip();
}
I got an "pure virtual function call" error message as running. Please, help me.