Original Post
Just curious if anyone has tried this, and how far they''ve gotten...
Has anyone had any experience mapping out a detailed tree of reactions and events for their game world?
An example would be:
quote:Basically, this is nothing more than a big list of consequences and chain reactions, with the intent that it can somehow be incorporated into scripting or AI of some sort. The biggest problem I''m having right now is organization, and slimming down the size of the list. Just wondering if anyone has tried tackling this. -------------------- Just waiting for the mothership...
There''s a murder --> Group A kills Group B --> Evidence is created, depending on -----> Skill of the murderer(s) -----> Location / visibility of the crime scene -----> Presence of witnesses --> If there are witnesses... --> A murder can look like an accident if... ... There''s an accident --> Group A damages Group B --> A repair force is dispatched... ...
