Original Post
I''m trying to load .x files into my game, and if I try extrapolating most of the data manually, I get a weird error saying textures are stored in "Ae6" instead of the file name (i''ve tested all levels of indirection and made sure all other parts of the file load correctly)... So I''m tempted to use D3DXLoadMeshFromX, rather than getting the material / texture / vertex / index info manually.
I''m just wondering, that if I do this, how do I extract the vertex info so that I can use it to test for precise per-vertex collision detection?