Original Post
im going to refer to the console in FPS games as the "quake console" because id Software was the first company to ever put that in an FPS game (not to mention first company to make a 3D FPS game anyway..)
well anyway, how were strings handled and everything? for instance, lets use quake3''s console.
i doubt carmack/whoever wrote it used STL strings, because everyone here says it was mostly coded in C and a little asm.
so did he use his own string class/type/whatever, did he use simple means of pointers, character arrays, what?
and if you were coding your own console, how would you do it? stl? you''re own methods?
this is just curiousity, im not actually coding a console for any game..im just wondering