This is for a dissertation im working on regarding procedural generation directed towards indie Developers so if you're an indie dev please feel free to share your thoughts ![]()
- Does run-time procedural generation limit the designer's freedom and flexibility?
- if( Have you ever implemented procedural generation ==true){ talk about some of the useful algorithms used} else {explain why you haven't}
- Do you think indie Devs are taking advantage of the benefits provided by procedural generation?
- What are some of the games that inspired you to take up procedural content generation?
- If there is anyway i can see your work regarding proc gen please mention the link ( cz i need actual indie developers to make a valid point in my dissertation)
Thank You So Much
