i've been trying to sort this for a few days now and with no luck, hope someone can advise (see diagram attached).
* Screen space is drawn from top left as 0,0.
* I have an emitter at (A) which shoots a particle that checks for a collision until it hits a surface.
* (A) can move around, and (B)s position is linked to (a child of) A. So if A is moves, B also moves with A.
At the moment I have a particle firing up into the air but it constantly finds collision which is level with the Emitter (black line in the pic).
It doesn't continue falling until it hits a surface. Help.
** Problem solved, thread can be deleted **