Hi,
I'm starting a new project and would like to try 2d bone based animation. I have been using frame by frame animation but as you know this is a lot of work.
I have been checking some games using 2d bone animation and almost all fall sort in animation quality. I have seen great idle animations but almost all walk, different attacks, etc. animations are pretty rigid and without expresiveness/life.
Could anyone with experience explain if these problems with 2d bone animation are inherent to this type of animation? Can one get smooth animations with this technology? If it is not possible to get animations as good as with frame by frame animation could I get close?
Thanks in advance.