Hello,
I just have few questions. So, I'm currently designing a turn-based game, so my question relates to action point system. See I have a dilemma do I choose to implement old school action points (time units) which are calculated and distributed based on stats or do I use the one-two system like the new XCOM. I have been researching this topic, and some people say that action points are archaic, others that the new one-two system is overly simplified. What do you think, which is better in today's gaming scene?
Thanks
