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MilkShape Material rendering

Started by xeltar Dec 6, 2001 at 11:35 AM 0 replies 200+ views
Original Post
xeltar
xeltar
I''ve recently read ShiningKnight''s MilkShape tutorial. I read the specs given by the makers of MilkShape to read in the entire file, but I havn''t the slightest idea how to begin mapping the textures to the triangles. Can someone point me in the direction to a tutorial that covers this as well? I''d also like to learn about the joints and animation if possible. Thanks
Zealot
Zealot
Umm, if you mean you used the tutorial with the cross model, then all you gotta do is in the WINAPI Winmain function, type somewhere pModel->ReloadTextures();. This should do it fer ya. I''m having trouble with it too in other aspects.

En taro Adun!
Doom to all who threaten the homeworld!
*Protoss Zealot - Starcraft*
----------------------------------------------------------You know, I might as well go ahead and say I can't fix the problem... because that's when I figure out how.

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