I would like to make a kind of Mario Kart (a little different though, but the base would be great) and therefore I'm trying to acquire the background required to implement that in Unity.
I've seen this video mentioned in many places and it's indeed very interesting, so I went on and tried to implement it myself.
First, with the car suspensions. The guy doesn't mention the damper (a notion that I haven't quite grasped yet btw), he just talks about applying a force relative to the suspension compression. Is there any way it could work this way, or has he just forgot to mention it? By implementing it without damping my car will "wobble" when on the ground, but then I don't know what constants I should use for the spring.
Cheers ![]()