Original Post
I read Fernalds article on the setting the gamma ramp values using the GAMMARAMP struct in DirectDraw. I am in 640 by 480 mode at 32 bpp.I used the code in the article and when I tried to perform a simple fade on the primary surface, it was very horrible looking and eventually went to pure red. I dont thinkmy card supports it and I dont think that should make a difference since the article said it would simulate it. Thanks for any help.