I am looking for suggestions on how the passage of time could be handled in a multiplayer RPG, particularly the ways a players could alter it.
Most single player games allow the player to wait, sleep and/or fast travel, which causes their character to jump forward in time by a set amount to skip the boring parts. If this was allowed in a multiplayer game, players could become out of sync with each other.
Does anyone have any suggestions on how this could be handled (other than not allowing those actions) in a game with 1 to 8 players?