Hello, everybody! I've got a very simple AI wich is just run towards the player until he reaches him. But the problem is that if it is too much of them they start to run in one line wich is not very interesting. I've tried to solve this problem with use RVO Avoidance set to try in chatacter movement component. But this looking not very great and Actors start to fly on the ground in every directions. So may be there is a solution with EQS, but I don't get it. Or maybe there is some kind of node wich do magic and keep distance beetwen AI actors.
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How to force AI to keep distance between each other in UE4?
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