Hello everyone,
I'm having some trouble thinking of some mechanics and so now I'm turning to some forums to get suggestions from people. My goal with this prototype to come up with some concrete mechanics to work with for a 2D puzzle platformer.
So far, I've come up with two mechanics, but there's a lot of room for improvement and room for more mechanics to work on and test. However, here is a quick demo of the prototype.
Teleporting Prototype.mp4
Since the video, I've added another level and tweaked the mechanics just so it feels better when playing. I really enjoy the teleporting mechanics, but would like suggestions on how to improve it and also suggestions on other mechanics that could complement the teleporting.
If you want a more detailed version of the mechanics, here you go:
- The player has some default platformer movement (Jumping, moving back and forth, and collisions with walls)
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The player can teleport from one location to another
- The player is only allowed to teleport to location the player has access to. (For instance, if an area is closed by a platform, then that area cannot be teleported into. The prevents the player from skipping parts of the level.)
- The player is allowed to pull levers which move platforms in the level. It also allows the player to teleport into new areas of the level. The player is also allowed to reclose the platforms.
Any suggestions are really helpful, and will help improve this game! Thanks in advance!