Hi guys
So back in the day, GDI+ had the option of filling a polygon shape where the polygon points were specified in a sequential order, rather than in triangle index order.
I am writing my own 2D rendering library using DX11, and I am mimicking the GDI+ function signature mostly. So now my question is, has anyone ever tried to triangulate a GDI+ polygon in an HLSL shader?
Thanks
JB