If a 3D shape (e.g. in Maya/Blender) is edited (e.g. extrude), the underlying UV often should be edited as well.
The UV editing is useful - to make a triangle occupy enough texture pixel, and make texturing artist work easier.
However, it is a tedious and very repetitive process.
Fortunately, Maya can automatically update UV and the underlying texture.
But, what if the texture is created by Photoshop?
I don't think Maya will automatically hack into my ".psd" file. Thus, my original Photoshop file will be deprecated/obsoleted.
Question:
- What is your workflow when editing a shape?
- As an artist, do you feel tedious that UV and/or underlying image have to be edited as well?
- How do you solve it?
I am new to 3D modeling.