A mid-size pen display that undercuts Wacom on price while covering the needs of most game artists: a laminated screen, a battery-free pen and enough room for full-body character work. Widely used by indie teams who need several drawing stations on a budget.
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Intermediate Vulkan Programming- Building 3D Graphics
Amazon · Book
An advanced Vulkan guide focused on building 3D graphics. It covers memory management, synchronization, multi-threading, and other API techniques for developers who already know the basics and want to push further.
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Editor pick
Foundations of Game Engine Development, Volume 2: Rendering
Amazon · Book
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
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Editor pick
Vulkan 3D Graphics Rendering Cookbook
Amazon · Book
Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless Vulkan.
Focusing on Vulkan 1.3, this second edition starts by setting up your development environment, and quickly transitions to building a robust 3D rendering framework using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. You’ll get to grips with core techniques, such as glTF 2.0 physically based rendering, image-based lighting, and GPU-driven rendering. The chapters help you grasp advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. You’ll also learn how to use glTF 2.0 advanced PBR extensions and handle complex geometry data, ensuring your rendering engine is both powerful and performant. These new additions will enable you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkan’s capabilities.
By the end of this 3D rendering book, you’ll have gained an improved understanding of best practices used in modern graphic APIs and be able to create fast and versatile 3D rendering frameworks.
Hey everyone! We're Ground State Studio, a new modding team currently working on building our first project, Global Forces. Our focus is on creating original content for tactical games such …
Hi Skyranty, I’m interested in joining the team as a 3D Environment and Prop Artist for THE LAST FRAME. I like the psychological surveillance horror concept, and I can see …
Hello! I'm Mimby. I thought I'd use this first post to introduce a little side quest I've been working on over the past month. It's called IsoPxl, and you can …
NIB 1.0.1 is now available. This stable maintenance release addresses 40 confirmed issues in the editor and runtime, with unchanged project and asset formats. The work covers safer project writes …
Hi everyone, I've released Makyu Breaker, a free browser game made with Unity where you face pitchers who throw unusual "magic pitches". Some pitches climb upward, split into multiple balls, …
Hi everyone! I'm Murad, the creator of NIB, a visual game editor and engine I've been building over the past several months. NIB 1.0.0, the first stable release, is now …
collinb0607 wrote: Hi Toushif, my name is Collin. I am a software engineer from NJ aspiring to become a game dev. Role: Unity ProgrammerExperience: I have 3 years professional experience …
Indie game developers: what do you use when you need to create a simple 3D asset? I'm building WAZO3D, a browser-based 3D modelling tool for people who need to create …
SKYLIGHTNING X STUDIOS is looking for a 3D Environment & Prop Artist to join THE LAST FRAME, a psychological surveillance horror game being developed in Unity. The project is currently …
WorldsGL is a custom game engine tool I developed with Python/Java and OpenGL libraries. Visit the official website of the project for downloads & more info!
A model replacement can look perfect in Blender and still break a Unity scene. In one ROADFORGE asset pass, the risk was not only geometry: existing prefabs and resources already …
A sailing survival game sounds like an interesting project, especially with the focus on collaboration and building something together. I always find it interesting to see how different game projects …
Hi Toushif, my name is Collin. I am a software engineer from NJ aspiring to become a game dev. Role: Unity ProgrammerExperience: I have 3 years professional experience and countless …
We recently announced our survival city builder, XIRI: Oasis Cities. We're on IGN and GameTrailers. Steam page XIRI: Oasis Cities is a survival-driven city builder set in a high-tech future. …
Hi everyone, I'm an independent game creator currently working on an original project called Earth Rebirth: Pangaea. I'm now looking to put together a small founding development team. I have …
Hi Dee, Thank you — I am glad the proposal was useful, and I appreciate how clearly you locked the seven questions. That is enough to write a clean SOW. …
angryman312 wrote: Hi Dee, I am waiting your response. Thank you. Hi Mark, thanks for putting this together. I appreciate the level of detail in the proposal, especially the milestone …
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