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Wizard Character Model

Started by Gw1p Jun 23, 2019 at 2:09 PM 4 replies 6.8k views
DerTroll
DerTroll

Looks fine to me. Good work :)

Dawoodoz
Dawoodoz

* Could draw some ambient occlusion inside of the cape unless your engine does that dynamically.
* The skin and fabric looks a bit flat, so you can add some diffuse texture. Normal mapping can also be used to decrease polygon count in the final game.
* Mustache and eyebrows can use a face texture to allow fading them out smoothly and further reduce the polygon count. A retouched photo of someone's face with shadows removed can be used to save lots of time. This also allow reusing the same clothes with different colors and patterns combined with different face images.

Komatsu
Komatsu

really nice character and animation. that is great work.

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