Hello all i have ran into an issue where i have some ai running around on the map and when i click on them it gives me some details about them. I have used a struct to keep everything together then i have a parent character that fills in the info when the character spawns in with the event construct. Say one of them is the age i use a random int in range between 21 and 65 and set an int with that and use that int to set the struct but sometime it comes up as zero even though i have set the range has anyone got an idea on why this might be ?
cheers
🔒 Locked
🎯 Unreal
Struct returning Zero
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