Greetings,
We are BlackHeart Games, building our first ambitious game Lords of Nether, which is a top-down RTS/Dungeon Management Hybrid built in Unity 3D. If you would like to know more about who we are, and what we are doing, please visit our website at https://lordsofnether.com/
Currently we are seeking help in several development areas who would help us wrap up the pre-production step and prepare the game for the alpha (during which we anticipate to start our KickStarter campaign).
We are looking for enthusiastic, skilled people who would share our passion and vision of this game, and would help make this project happen. Previous gamedev experience preferred, but not required.
VFX Artist
Requirements:
- Experience with node-based shader and fx graphs and tools
- Ability to observe, deconstruct and implement an existing phenomena as visual effect in a videogame
- Artistic flexibility: adjust and create content according to the art direction
- Understanding of basic physical properties of materials
- Ability to listen, take criticism, and adjust existing work based on feedback
- Nice-To-Have:
- Unity 3D FX pipeline: ShaderGraph, or Unity 2018 VEG experience
- Experience making VFX in a shipped game
- Basic understanding of shader cost complexity in VFX pipeline
3D Artist
Requirements:
- Experience with ZBush
- Experience with modelling pipeline in one of the leading software packages (Maya, 3DS Max, Blender)
- Ability to optimize and re-topologize existing assets
- Essential tool knowledge: Normal map generation, high-poly sculpting, game-ready low-poly asset creation from high-poly models, ability to create efficient and clean UV mapping, animation-ready topology creation
- PBR material pipeline understanding
- Ability to create both realistic and stylized assets
- Maintain visual fidelity across all produced art
- Ability to listen, take criticism, and adjust existing work based on feedback
- Nice-To-Have:
- Experience making skeletal assets, and importing them in Unity
- Experience with 3D asset pipeline in Unity
- Experience with animating and rigging
Animator
Requirements:
- Strong grasp of basic animation principles and techniques, understanding of rigging systems and setups
- Ability to quickly adapt to changes in style and design
- Ability to cohesively work with other artists, finish or develop work that was already started
- Coherency and consistency in art style
- Familiarity with Blender (or any other full-featured rigging toolset)
- Ability to listen, take criticism, and adjust existing work based on feedback
- Nice-To-Have:
- Familiarity with the import tools in Unity for animations and skeletons
- Capability to perform full workflow from rigging to importing the animated asset into Unity
Reach us at contact@lordsofnether.com for more information!