Hi again gamedev community,
I would like to get some more perspective from other gameplay programmers. When it comes to coding, I believe I know the fundamentals ( Data types, variable types, arrays, loops, pointers to some degree, functions, classes, and objects). Just when I think I have a good foundation to work with, I am then introduced to other things leaving me thinking I know nothing at all; it can be very overwhelming at times.
When it comes to programming, what coding knowledge must you have in your repertoire in order to be an efficient gameplay programmer?
Any advice is much appreciated, and thank you in advance.