I'm currently implementing a 2D physics engine, then i stuck in collision resolution. So i did a search in google, and i found this passage, It explains how to use impulse to separate two objects.
But after that, i found another another passage, this article is very complicated, but they seem talking the same thing ——— how to implementing the collision resolution. So now, what i confuse is why are there two completely different approaches of collision resolution? What's the difference between them? Which approaches is right?
I am not a native english speakers, so i hope you can understand what i wrote.
Thanks.