Hello again!
I figured I'd write you guys another concept from scratch, as I find it fun haha!
Game name: Ola Tribes
Ola Tribes: is a game starting at the earliest times of civilization. Survival is the only hope! There are two types of tribes:
• The Teman Tribe: meaning friends.
-They are the peace keeping tribe always into development trying to create better means for survival and living.
• The Kumuh Tribe: meaning foes.
-They are the conquering tribe. They live on a passion to rule, conquer, command, and destroy. There development is mostly in the area of combat.
Ola Tribes: is a 2D Adventure, Survival, Simulation, MMORPG, one world map
Graphics: I think I'm going for a 32bit pixel
The Story:
It all began in the year 2222 A.C. It was a turning point in time not only because there was a lack of peace, but laws began to become defective. Governments crumbled and laws could no longer be enforced! A crisis was shadowing the globe with no hope as the sunlight disappeared beyond the clouded horizon. No longer was it safe to wander from shelter. Darkness and fear was the only thing present in daily lives. Soon crime was a Government and peace was a sin.
Although, not all submitted to the towering fate that masses perceived as present life. A group of Scientists began to work non-stop through their dark surroundings. Their hope of survival rested in a weapon that could control electricity in extreme measures to create and destroy!
As time ticked insanity drove all but one of the Scientists from finishing the work. The last Scientist had done it! He had created the weapon. With impatient thoughts, he activated the most deadliest weapon a world could ever behold. Malfunctions took to flight and electrodes began to shrink in every living cell. It was if a Black Hole had swallowed the world. Everything...just vanished...but reappeared, in a very foreign way.
The sun began to burst through the clouds penetrating the age of darkness. Things were visible and clear! But it was different, it was as if, what we had accumulated and perfected overtime was set back to the beginning...A new life began: Ola Tribes
Ola Tribes Gameplay: When a player starts he can choose to join either the Teman or Kumuh Tribe.
The tribe consistants solely on players. Survival development is ammassed through teamwork within each tribe.
Each player can pick 1 skill at the beginning of his gameplay. With that skill chosen they nurture it so that they can use there skill to create opportunities to benefit their tribes progress in that specific area. Specific areas include:
-weapon development
-tool development
-building material development
-engineering development
-medical development
-health development
-food development
-energy development
-vehicle development
-defensive development
-clothing development
-communication development
-hunting development
-combat development
-farming development
-business development
-tactical development
-breeding development
-inventive development
-accessory development
etc..
Each form of development can be upgraded an x amount of times for that individual, giving benefits to the master development Tribal "tech tree".
Communication is a must have! Each tribe will have no native language...whatsoever. Meaning players literally can not communicate when gameplay first begins. They will use skills to survive and develop a means of communication.
Example: in the beginning of gameplay. If a fellow tribe member tries typing/saying: "We need wood" This is what would appear: ( ... ) because they don't have a language. Furthermore let's say they start developing there language at the beginning stages. Due to there development based upon different factors. They will have random generated letters (and or) symbols given to a random letter: so let's say there development leads them to have:
? = W
Ū = E
S = O
D = D
*N has not been developed*
_ = *default*
So now the phrase: "We need wood" would read " ?ū _ūūd ?ssd
*Basically it adds a wild twist I've actually never seen in gameplay before haha! Players in the beginning, will work around the barrier or will hasten the production of communication. I think it would be cool to try to figure it all out*
All tribe members can review the letters and their counterparts anytime becuase the list would develop, "not change", based upon certain players skill levels. Eventually as the skill evolves the "skilled user" will be able to choose certain letters and rearrange things, Make speed words. It would run the course of a new language in development.
At the earliest stages of the game everything is undeveloped: weapons, clothing/armor, food, vehicles, building, etc... It's survival
Everytime you level up you receive an attribution point.
Each time you die. One attribute point you've gotten gets taken away. So in essence the more a tribe dies the more it will go back into an undeveloped state. Everything can kill you: development, lack of food, lack of water, lack of shelter, the weather, wild animals, un-edible food, getting lost. It all pays a toll unless a tightly knit bond is made within the tribe.
(I believe this covers the concept and mechanics) if not holler, as I'm brainstorming haha
**Storyline** Single player/Multiplayer unlocks when you reach level x in your Tribe.
(story for multiplayer)-it's an area you enter that would activate the storymode for multiplayer. For single player you would have to activate it from the main menu, once unlocked.
...New life here has begun, so do traditions as well. At age, a warrior needs to prove his worthiness to the Tribe to train for better positions...
It is your time! To prove your worthiness to hold better positions, you must make the journey to the top of Boulder Burn Mountain. There you will find a bright Amber colored liquid. This substance is powerful enough to burn through anything! Not only will it give us advantages in development, but it also gives a meaning to the beholder. Something we all long for; a hope, a dream, a quest....a partner. The Journey is dangerous that is why you will travel with tribe members who also need to prove themselves worthy...
If the journey is taken as single player. You join up with AI members that you use to help achieve goals and so forth.
Difficulties for single player:
-Pipsqueak
-Kiddy
-Man up
-Adulthood
-Hero Time
-Legends
(Each difficulty level has a different story that is a sequel to the next difficulty level)
(The first storyline above would also be for the pipsqueak difficulty level, but it would take a different ending to merge in with other storylines)
If the journey is taken in co-multiplayer. You must gather players to the area to begin the journey with them. As the game continues in realtime. So you could be facing up against realtime competitors, as well as the AI battles, conditions, and bosses.
Difficulties for multiplayer:
- As you could and most likely would be with a large group. You will be facing all levels of difficulties in the same go. Check marks would be available, (as in the leave the game and come back and your still in place you left your character). But once you die you have to restart from the beginning of the area, but would spawn back at your tribal location.
Anyway I believe this covers the major concept. I have all the details ready to be filled in haha!
Like I said before I was brainstorming as I wrote this one, so please forgive the errors/typos!
This is a sample of ideas or concepts I have ready to be used.
I really enjoyed writing this and I hope you enjoy reading it!
Thanks!
~Ryan