Hi, I have a problem with my compute shaders. They compile fine and the program runs at optimal FPS but they appear to output nothing. I have tried to debug it for a couple of days but have not found the cause yet.
The first one is supposed to just increase a value every frame (to simulate snow piling up).
The second shader should write deformations caused by objects at the given world position into a texture and then determine the minimum between all values wrote to the cell. It also writes the y-value of the world position to the least significant bits of the 32-bit uint uav for later processing.
This is the call in the methods:
Thanks in advance,
Tobi