Hello, I am trying to set up my Game Engine that I made in C. I was able to set it up a while back, but I need to recompile it. When I went back to compile it again, get an error in my assembly file that says:
Undefined symbol: _SetPalette
Undefined symbol: _SetVGAmode
Undefined symbol: _inkey
Unmatched ENDP: _SetPalette
Unmatched ENDP: _SetVGAmode
Unmatched ENDP: _inkey
These variables were defined in two other files called ET.EQU and ET.MAC.
I took these files from a source code thing from some old book I was reading for the ACK Raycasting engine.
They seem to be some kind of "header" file for assembly...
The lines of code where this error happens is here:
PUBLIC _SetPalette
PUBLIC _SetVGAmode
PUBLIC _inkey
All three of these variables are defined, I guess, in the other two files...
My assembly is very weak, so if you need the ET.EQU and ET.MAC files, I can post them... If not, then I won't.
Setup:
Windows XP Virtual Machine
Borland C++ 4.0.
Thanks,
-yaboi
P.S. @SteveSegreto, if you could give me some assistance, that would be cool... You seem to know what you are doing when it comes to assembly and MSDOS programming.