Original Post
Hi,
I''m having problems understanding how to throw multiple textures in a scene. Uhh, that probably sounds wrong. Well what I''m trying to do is to put different textures depending on the height of a vertex. Yes, it is a terrain engine I''m working on.
To give you a brief example; mountains with snow on the top, grass on the ground. So I would need three different textures: snow, rock and grass.
I know how to load textures and how to glue them on triangles, but what I don''t understand is how to bind different textures on the terrain since it is basically just a one big mesh.
If I''m not making any sense, kick me in the ass!
Thank ye fer yer time.
saeZ